Licensing

DO YOU WANT TO BRING THE NEW VERSION OF KULT TO YOUR LOCAL MARKET OR TERRITORY?

The record-breaking highly successful Kickstarter for the new edition of KULT – KULT: Divinity Lost – attracted customers from 58 different countries, with 2700+ backers contributing in aggregate over $300,000.

Helmgast and Cabinet are offering sub-licensing opportunities of KULT to specific regions, countries, and/or languages. For this purpose, a standardized form have been produced for prospective publishers to use to notify interest. All details of the form must be filled out. How the sub-licensing will be split in terms of languages and regions, depends on interest and capabilities of individual publishers. We are happy to answer any question at info@helmgast.se

Kult is a trademark of Cabinet Licensing Inc. Helmgast holds the license for roleplaying games under the trademark KULT. As the original KULT from 1991 was translated into many languages, the fan base is global.